bExecutable: motionblur build to bin directory Sourcefiles: -in src: motionBlur.cu main.cpp cudaVbo.cpp blur.h -objLoader source files in src/motionblur/objLoader: material.cpp model.cpp objLoader.cpp obj_parser.cpp shaders.cpp glInfo.cpp list.cpp string_extra.cpp Uses the following libraries: -cudart, cutil, shrUtils, glew32, glut -GLTools (for the objLoader) is included in souce code in src/motionblur/Libraries/GLTools To run: In order for the ship model to be loaded correctly from a relative path it must be in the same directory as the executable program while the .mtl must be in the source dir (we already noticed some bugs in CS175 but I didn’t want to spend time on this). A right mouse menu in the window shows all the user settable options which are: - Enable CUDA or GLSL [space bar] - animate [a] - Toggle cube/ship [c] - Render only [r] - Velocity only [v] - Decrease number of samples [n] - Increase number of samples [m] - Increase blur scale [+] - Decrease blur scale [-]