VrayProcedural/mantra geo shader that creates an instances of a given geometry
file on each point of object with the geometry shader applied.
Applies color (as Cd attribute) and scaling to instanced objects.
The Instance color is taken from geometry objects point Cd or
a random color if no Cd attribute is found.
Use from "stampFile2 .otl, see .hip for an example scene.

Celll noise node for nuke:
Download Cellnoise.zip (Win32 Nuke5.2/6.2, linux Nuke5, Mac Nuke6)
or at
Highend3d.com
View Source Code (in Nuke > Plugins)
I added a simple cell noise generator node for nuke.
Has random, grid and heaxgon mode. To install: copy to Nuke\plugins directory, load from etc menu.
Cell noise generation code is based on
http://code.google.com/p/brianin3d-misc/source/browse/trunk/random/cxx/Voronoi.cpp.

A very simple geometry bend deformer/modifier for nuke (windows32). WIP, still needs handles for the deformer center and y-squash is based on bounding box and might look strange for extreme values...

Contact me