I am a Tool Developer (Python, C++, Maya api, Nuke ndk, Houdini hdk, Mel) with a 3d Artist background and years of international experience in developing for cg animation, film, visual effects and visualisation.
    My primary aereas of interests are rendering, shading, ligthing and effects.
    Download cv as .pdf

  1. Film credits

  2. · 2013 „Leafmen" (animated feature)
    · 2012 „Ice Age: Continental Drift" (animated feature)
    · 2011 „Captain America: The First Avenger"
    · 2011 „Thor"
    · 2011 „Happy Feet 2" (animated feature)
    · 2010 „Harry Potter and the Deathly Hallows" (Part 1)
    · 2009 „Planet 51"      (animated feature)
    · 2004 „Back to Gaya" (animated feature)
      IMDB


    View Katrin Schmid's profile on LinkedIn

  3. Employment history

  4. Nov 2011 to now Pipeline Engineer (Rendering), Bluesky Studios
  5. Sept 2010 to May 2011 Senior Effects Pipeline Developer, Fuel vfx, Sydney
    for Marvel's stereoscopic „Thor" and „Captain America" films
  6. Feb 2010 to Sept 2010 Pipeline Developer, Rising Sun Pictures
    on „Harry Potter and the Deathly Hallows"
  7. Nov 2008 to Dec 2009 Software TD/Developer Dr. D Studios, Sydney
    for stereoscopic cg animated feature
    „Happy Feet 2"
  8. Mar 2008 to Oct 2008 Senior Tool Developer Ilion Animation Studios, Madrid
    cg animated feature „Planet 51", trailer
  9. Mar 2005 to Mar 2008 at cg car visualization expert Realtime technology (RTT) ag, Munich
      ·Mar 2006 to Mar 2008 Tool and Script Developer at R&D department
      ·Mar 2005 to Mar 2006 3d Lighting Artist and TD
  10. Mar 2004 to Feb 2005 Product Manager mobile video with plan-b media ag (now called MindMatics AG), Cologne
  11. 2003/2004 Vfx Artist at Ambient Entertainment, Hannover working on the first German cg animated feature „Back to Gaya" (aka „The Snurks")

  12. 2002 Macumba International Inc., Montréal AVID Editing Assistant for the documentary feature „War Babies" (Télé-Québec, TV5, National Filmboard), Audience award Toronto international documentary festival 2003

  1. Projects and open source development


    ·2010 freelance effects work contributed to German short "Ein Leben auf Probe".

    ·2008 freelance script development for a remote render service of Italian Skeej S.r.l.

    ·2008 contributed to the development of open source project openPipeline


    ·2002 Worked on a cg intro sequence for the strategy game „Holiday world“ (Take Two Interactive Interactive GmbH) with Lighstorm3d, Hannover

  1. Education and professional development


    Jul to Nov 2011 Graduate IT student at the University of Sydney, classes: Modelling/UML (Distinction), Java (Distinction), Databases (Credit), Algorithmen (Distinction)

    2010/11 Distance education post graduate courses at Harvard University Extension School: Completed "Massively Parallel Computing" about CUDA, cloud computing and "Introduction to Computer Graphics and GPU Programming" both with grade B+ while working full time

    Mar 2008-2009 participated in "Python in Houdini", Renderman and Houdini effects remote classes at td-college.com and several fxphd.com courses



  2. 2003 graduated with diploma in Media design/multi media (4 years program) with a focus on media technoloy, Bauhaus University Weimar
  3. 2003 graduated with diploma in Economics (4 years program, part time student), FernUniversität (Open University) Gesamthochschule Hagen

  4. 2002 scholarship for an internship stay in Canada working in „special effects and animation” by the Bavarian government (MedienCampus Bayern e.V.)
  5. 1997 studied Graphic design at the University of applied sciences Augsburg

Affiliations


  • Member, Visual Effects Society


  • cv

    what i did so far.

    home