pGlassMarble WIP

a first WIP of my procedural volumetric glas marble shader.
Based on Beyond the Companion Siggraph 1999, Course 25




pStreet:a procedural Road Shader


renderman shader, download: .rib and .sdl
or at highend3d.

My first shot on a road shader that lets you configure lanes, stripes and the look of the asphalt.
·variable number of lanes
·adapt stripes
·skidmark and turbulence layers
·pebbel and spot detail layers
·bump for close ups
·control weathering the paint of the stripes
·reflection map for wet look





weathering paint test, download: .rib and .sdl:




soapBubble:a simple soap bubble shader


renderman shader, download: .rib, .sl and .sdl
or at highend3d.

a simple reflection mapped soap bubble. There is a gamma control for env map now. To compile you need to add noises.h: http://www.larrygritz.com/arman/materials.htm






Bugs and feature suggestions: info@lo-motion.de



shaders

my public shaders.

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